Custom Commands
Blueprint node editor
The Unreal Engine style visual editor. Drag nodes, wire pins, live compile to AuditScript.
Blueprint mode gives you a canvas with draggable nodes, execution wires, and typed data pins. Every graph edit re-compiles to AuditScript in real time, shown in the right panel.
Layout#
- Left panel: searchable node palette grouped by category
- Center: React Flow canvas with pan, zoom, and mini-map
- Right panel: live compiled AuditScript output plus warnings
Pin types#
White circle (execution)
Connects action nodes in sequence.
Green square (string)
String data.
Amber square (number)
Number data.
Blue square (bool)
Boolean.
Purple square (list)
List data.
Gray square (any)
Accepts any type.
Wire rules#
- Execution pins only connect to other execution pins
- Data pins only connect to other data pins with compatible types
- Only one exec output per pin; connecting a new wire replaces the old
- Only one data input per pin; connecting a new wire replaces the old
Deleting nodes#
- Hover a node and click the X in its header
- Right-click a node for the confirm dialog
- Select a node and press Delete or Backspace
- Right-click a wire to delete just that wire
Fullscreen#
Click the Maximize icon in the compiled-script panel to open the editor in fullscreen. Resize handles between the three panels persist widths in localStorage. Press Escape to exit.